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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / ResourceTexture Class / Create Method / Create(EffectContext,Guid,ResourceTextureProperties,Byte[],Int32[]) Method
The effect context
A unique identifier to the resource
The description of the resource
Data
Strides

In This Topic
    Create(EffectContext,Guid,ResourceTextureProperties,Byte[],Int32[]) Method
    In This Topic
    Initializes a new instance of BlendTransform class
    Syntax
    'Declaration
     
    Public Overloads Shared Function Create( _
       ByVal context As EffectContext, _
       ByVal resourceId As System.Guid, _
       ByVal resourceTextureProperties As ResourceTextureProperties, _
       ByVal data() As System.Byte, _
       ByVal strides() As System.Integer _
    ) As ResourceTexture
    public static ResourceTexture Create( 
       EffectContext context,
       System.Guid resourceId,
       ResourceTextureProperties resourceTextureProperties,
       System.byte[] data,
       System.int[] strides
    )

    Parameters

    context
    The effect context
    resourceId
    A unique identifier to the resource
    resourceTextureProperties
    The description of the resource
    data
    Data
    strides
    Strides
    See Also